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Kinograffiti

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But if we are in a moment of resistance, we should be wary of the possibility that we are also experiencing disavowal. As I stated before, new media is regarded as an aesthetics of infinity. And this seems consistent with a desire to stress our own self-consciousness. Our senses of self depend on some sense of interplay between ourselves and the world. New media's interactive aspect seems to provide us with a representation of this desire for self. There is a sense that the hype of having access to limitless amounts of information is also a possibility, more than just hype. What is interesting about this vision is that the form of the computers, the machines through which such experiences are even possible, are regarded as detached from the experiences. Such forms as virtual reality include a paradoxical desire for unmediated representation. At the end of such a project is the erasure of the mythic aspect of unmediated experience.

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By remaining attentive to the interfaces between our bodies and machines, we maintain responsiveness to the limits of representations, while at the same time acknowledging their power. We might also be attuned to the material conditions of their production. This would entail placing in relation to the "clean" interpretation that we have of computer work, the dirt associated with their production. The obsessive attention paid to having such places as "clean rooms" in the production of computer chips and other components draws attention to the toxicity which is produced alongside such devices, threatening our environment and our bodies, not just our semiconductors.

 

In the production of new media, the screen, the visual interface, can act as place where visual and haptic categories become confused, at those moments drawing attention to other conflicts represented therein.

 
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