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I'd like to focus on leaf counting because it presents a difficult computer vision problem. Not that anyone has really tried it, but in similar projects, it has proved very hard to pick out similar shapes of similar color of a dense mass. Leaf counting requires several video cameras, some nifty algorithms, and a Silicon Graphics machine or two. But I think Prosthetic for a Tree is an interesting contrapuntal to the Osmose Virtual Reality piece, which used a tree as its central representation, along with two million dollars of equipment. Prosthetic for a Tree is inverse to that project because the Virtual Reality project uses processors to construct a complex, simulated environment from numbers and algorithms. The reverse is true for this project. With each leaf being simulated in the Virtual Reality piece -- here, each particular leaf is being reduced. The prosthetic for the tree reduces the complexity of an actual tree into a radical, simplified number. Each tree leaf is generated and so are its positions. Each different leaf becomes a numeric event.
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