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Database Politics and Social simulations

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I begin with the assertion that technologies are tangible social relations. That said, technologies can therefore be used to make social relations tangible. Technologies create the material conditions within which we work, and imagine ourselves and our identities. I am concerned with how technology is developed within a context where overarching priority is given to formal systems over content, and where the complicating and politicizing projects of postmodernity are marginalized.

I am interested in the epistemological work of current technologies. This includes what gets technological attention and what does not, what gets counted, and what gets left out. What is the political fabric of the information age? And what interventions can be made in a place where economics gets equated with politics, where diversity is rendered in homogeneous database fields, and where consumption forms identity?

I will use a number of my own projects to make the above assertions meaningful, and then go on to introduce the Bureau of Inverse Technology. I will screen the Bureau's " Suicide Box," which is currently showing in the Whitney Biennial, and then deliver some excerpts from the Engineer's Report on the project's implications and applications. Engineering is where social reality is made.



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