|
|
But I have been disappointed to learn that, to a large extent, audiences
and critics expect to find the same formats in these artworks as they do
in popular culture. For some reason, the "difficult" artwork is resisted
by many audiences, who prefer to be guided and rewarded as they are in
games of the common variety, with obvious metaphors and off-the-shelf
mysticism. This earnest spirit of so-called understandability and
functionality, in my opinion, the most limiting and conservative notion of
art that has emerged in recent times, because it does not raise questions.
Many artists, too, champion this kind of "user-friendly" work. This
frightening spirit of happy-happy good citizenship, of artist-as-designer
as techno-populist, of art having to have a moral code which equates
responsibility NOT with breaking from the constraints of commercially
driven forms, but rather, with a kind of new-age entrepreneurial
"Media-R-Us" sensibility, has no chance to offer any alternative to a
status quo increasingly dom inated by a globalized consumer-fascination
with electronic technology and products.
I made this work, titled "Jimmy Charlie Jimmy", rather early on in my
experimentation with interactivity - around 1992. Unfortunately, I
haven't gotten around to making a decent videotape of it, though I think
some of you may have seen it last Fall at Po stmasters Gallery here in New
York. Basically, it speaks all the time. But it doesn't speak in a very
loud voice, and getting really close to it causes it to stop speaking,
because it has sensors which detect someone standing close to it, and
these trig ger circuits and software I made to shift it from one state to
another. As it also happens, if one speaks to it while it is silent, it
will repeat what you have said to it, in your own voice. So it is pretty
obviously about the vain desire to have some electro-mechanical device,
whether computer driven or otherwise, become truly like a person. He is
incapable of a real conversation, but what he has to say might be worth
listening to... so why interact? Why force the issue?
Page:
1
|
2
|
3
|
4
|
5
|
6
|
7
|
8
|
9
|
10
|
11
|
12
|
|